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Implement MxDSStreamingAction (#108)
* Implement MxDSStreamingAction * Add remaining functions * Use inline assignment operators
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LEGO1/mxdsstreamingaction.h
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44
LEGO1/mxdsstreamingaction.h
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#ifndef MXDSSTREAMINGACTION_H
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#define MXDSSTREAMINGACTION_H
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#include "mxdsaction.h"
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class MxDSBuffer;
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// VTABLE 0x100dd088
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// SIZE 0xb4
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class MxDSStreamingAction : public MxDSAction
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{
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public:
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MxDSStreamingAction(MxDSAction &p_dsAction, MxU32 p_offset);
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MxDSStreamingAction(MxDSStreamingAction &p_dsStreamingAction);
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virtual ~MxDSStreamingAction();
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MxDSStreamingAction *CopyFrom(MxDSStreamingAction &p_dsStreamingAction);
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MxDSStreamingAction &operator=(MxDSAction &p_dsAction) {
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MxDSAction::operator=(p_dsAction);
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return *this;
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}
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MxDSStreamingAction &operator=(MxDSStreamingAction &p_dsStreamingAction) {
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MxDSAction::operator=(p_dsStreamingAction);
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return *this;
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}
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virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
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MxResult Init();
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void SetInternalAction(MxDSAction *p_dsAction);
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void FUN_100CD2D0();
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private:
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MxU32 m_unk94;
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MxU32 m_bufferOffset;
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MxS32 m_unk9c;
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MxDSBuffer *m_unka0;
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MxDSBuffer *m_unka4;
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MxLong m_unka8;
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undefined2 m_unkac;
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MxDSAction *m_internalAction;
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};
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#endif // MXDSSTREAMINGACTION_H
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