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Implement/match LegoRaceActor
(#1072)
* Implement LegoRaceActor, add annotations * Change code duplication comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -122,6 +122,7 @@ public:
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}
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}
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// FUNCTION: BETA10 0x1001c6a0
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void RotateX(const float& p_angle)
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{
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float s = sin(p_angle);
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@@ -162,6 +162,7 @@ protected:
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};
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// VTABLE: LEGO1 0x100d4518
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// VTABLE: BETA10 0x101b8398
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// SIZE 0x08
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class Vector3 : public Vector2 {
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public:
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@@ -263,6 +264,7 @@ public:
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void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
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// FUNCTION: LEGO1 0x10003bc0
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// FUNCTION: BETA10 0x101b84fc
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void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
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// FUNCTION: LEGO1 0x10003bd0
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