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Refactor file names based on BETA10 (#1064)
* Refactor file names based on BETA10 * Extract LegoDeviceEnumerate to dedicated file * Fix compiler errors * Migrate contiguous block of code to `LegoDeviceEnumerate` --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -131,6 +131,7 @@ add_library(mxdirectx STATIC
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LEGO1/mxdirectx/mxdirect3d.cpp
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LEGO1/mxdirectx/mxdirectdraw.cpp
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LEGO1/mxdirectx/mxdirectxinfo.cpp
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LEGO1/mxdirectx/legodxinfo.cpp
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)
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register_lego1_target(mxdirectx)
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set_property(TARGET mxdirectx PROPERTY ARCHIVE_OUTPUT_NAME "MxDirectX$<$<CONFIG:Debug>:d>")
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@@ -288,7 +289,7 @@ add_library(lego1 SHARED
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LEGO1/define.cpp
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LEGO1/lego/legoomni/src/actors/act2actor.cpp
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LEGO1/lego/legoomni/src/actors/act2genactor.cpp
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LEGO1/lego/legoomni/src/actors/act3actor.cpp
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LEGO1/lego/legoomni/src/actors/act3actors.cpp
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LEGO1/lego/legoomni/src/actors/act3brickster.cpp
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LEGO1/lego/legoomni/src/actors/act3cop.cpp
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LEGO1/lego/legoomni/src/actors/act3shark.cpp
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@@ -466,6 +467,7 @@ endif()
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if (ISLE_BUILD_CONFIG)
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add_executable(config WIN32
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LEGO1/mxdirectx/mxdirectxinfo.cpp
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LEGO1/mxdirectx/legodxinfo.cpp
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CONFIG/config.cpp
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CONFIG/ConfigCommandLineInfo.cpp
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CONFIG/AboutDlg.cpp
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