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Refactor file names based on BETA10 (#1064)
* Refactor file names based on BETA10 * Extract LegoDeviceEnumerate to dedicated file * Fix compiler errors * Migrate contiguous block of code to `LegoDeviceEnumerate` --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -1,10 +1,13 @@
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#ifndef ACT3ACTOR_H
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#define ACT3ACTOR_H
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#ifndef ACT3ACTORS_H
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#define ACT3ACTORS_H
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#include "legoanimactor.h"
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// File name verified by multiple assertions, e.g. BETA10 0x10018391
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// VTABLE: LEGO1 0x100d7668 LegoPathActor
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// VTABLE: LEGO1 0x100d7738 LegoAnimActor
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// VTABLE: BETA10 0x101b8a98 LegoPathActor
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// SIZE 0x178
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class Act3Actor : public LegoAnimActor {
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public:
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@@ -30,4 +33,4 @@ private:
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undefined4 m_unk0x1c; // 0x1c
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};
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#endif // ACT3ACTOR_H
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#endif // ACT3ACTORS_H
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@@ -1,7 +1,7 @@
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#ifndef ACT3BRICKSTER_H
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#define ACT3BRICKSTER_H
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#include "act3actor.h"
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#include "act3actors.h"
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// VTABLE: LEGO1 0x100d7838 LegoPathActor
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// VTABLE: LEGO1 0x100d7908 LegoAnimActor
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@@ -1,7 +1,7 @@
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#ifndef ACT3COP_H
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#define ACT3COP_H
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#include "act3actor.h"
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#include "act3actors.h"
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// VTABLE: LEGO1 0x100d7750 LegoPathActor
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// VTABLE: LEGO1 0x100d7820 LegoAnimActor
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@@ -1,4 +1,4 @@
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#include "act3actor.h"
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#include "act3actors.h"
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DECOMP_SIZE_ASSERT(Act3Actor, 0x178)
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@@ -5,7 +5,7 @@
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#include "act2genactor.h"
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#include "act2policestation.h"
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#include "act3.h"
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#include "act3actor.h"
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#include "act3actors.h"
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#include "act3brickster.h"
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#include "act3cop.h"
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#include "act3shark.h"
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@@ -4,6 +4,7 @@
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "misc.h"
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#include "mxdirectx/legodxinfo.h"
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#include "mxdirectx/mxdirect3d.h"
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#include "mxdirectx/mxstopwatch.h"
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#include "mxdisplaysurface.h"
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