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Implement LegoCarBuild::FUN_10024890()
and others, refactor (#1126)
* Commit finished code changes * Add enum data type * Refactor away GetCurrentArea, SetCurrentArea * Clean up and add FUN_10024890 * Add `SetPartObjectIdByName()` * Fix naming error * Address review comments, part 1 * Address review comments, part 2 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -6,6 +6,7 @@
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#include "legoworld.h"
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class LegoCarBuildAnimPresenter;
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class LegoControlManagerNotificationParam;
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class LegoEventNotificationParam;
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class MxControlPresenter;
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class MxStillPresenter;
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@@ -21,6 +22,7 @@ public:
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e_entering = 1,
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e_unknown2 = 2,
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e_cutscene = 3,
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e_unknown4 = 4,
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e_exiting = 6
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};
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@@ -71,6 +73,11 @@ typedef LegoVehicleBuildState LegoJetskiBuildState;
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// SIZE 0x34c
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class LegoCarBuild : public LegoWorld {
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public:
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enum Unknown0xf8 {
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c_unknownminusone = -1,
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c_unknown8 = 8
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};
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LegoCarBuild();
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~LegoCarBuild() override;
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@@ -117,14 +124,16 @@ public:
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undefined4 FUN_100244e0(MxLong p_x, MxLong p_y);
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undefined4 FUN_100246e0(MxLong p_x, MxLong p_y);
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MxS32 FUN_10024850(MxLong p_x, MxLong p_y);
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undefined4 FUN_10024890(LegoEventNotificationParam* p_param);
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undefined4 FUN_10024890(MxParam* p_param);
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undefined4 FUN_10024c20(LegoEventNotificationParam* p_param);
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void FUN_10024ef0();
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void FUN_10024f30();
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void FUN_10024f50();
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void FUN_10024f70(MxBool p_enabled);
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void SetPresentersEnabled(MxBool p_enabled);
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void TogglePresentersEnabled();
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void FUN_100250e0(MxBool p_param);
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void FUN_10025350(MxS32 p_param);
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void FUN_10025450();
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undefined4 FUN_10025720(undefined4 p_param1);
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MxS32 FUN_10025d70();
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@@ -139,7 +148,7 @@ public:
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// LegoCarBuild::`scalar deleting destructor'
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private:
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undefined4 m_unk0xf8; // 0xf8
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Unknown0xf8 m_unk0xf8; // 0xf8
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MxS16 m_unk0xfc; // 0xfc
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undefined m_unk0xfe[2]; // 0xfe
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MxS32 m_unk0x100; // 0x100
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@@ -197,7 +206,8 @@ private:
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// variable name verified by BETA10 0x1006b219
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LegoVehicleBuildState* m_buildState; // 0x32c
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undefined4 m_unk0x330; // 0x330
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// variable name verified by BETA10 0x1006d742
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undefined4 m_carId; // 0x330
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// variable name verified by BETA10 0x1006cba7
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LegoGameState::Area m_destLocation; // 0x334
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