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Implement LegoCarBuild::FUN_10024890()
and others, refactor (#1126)
* Commit finished code changes * Add enum data type * Refactor away GetCurrentArea, SetCurrentArea * Clean up and add FUN_10024890 * Add `SetPartObjectIdByName()` * Fix naming error * Address review comments, part 1 * Address review comments, part 2 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -238,6 +238,7 @@ MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_enti
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void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender);
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// FUNCTION: LEGO1 0x1003e430
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// FUNCTION: BETA10 0x100d3fda
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender)
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{
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MxDSAction action;
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