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Implement LegoCarBuild::FUN_10024890()
and others, refactor (#1126)
* Commit finished code changes * Add enum data type * Refactor away GetCurrentArea, SetCurrentArea * Clean up and add FUN_10024890 * Add `SetPartObjectIdByName()` * Fix naming error * Address review comments, part 1 * Address review comments, part 2 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -112,8 +112,8 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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m_destLocation = LegoGameState::e_infomain;
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}
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if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
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GameState()->SetCurrentArea(LegoGameState::e_undefined);
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if (GameState()->m_currentArea == LegoGameState::e_isle) {
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GameState()->m_currentArea = LegoGameState::e_undefined;
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}
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LegoGameState* gameState = GameState();
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