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Add BETA10 macro to enable conditional compilation for BETA10 targets (#1270)
* Add BETA10 macro to enable conditional compilation for BETA10 targets * Adjustments to CMakeLists.txt
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@@ -200,7 +200,7 @@ void Act2Actor::Animate(float p_time)
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{
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int dummy1; // for BETA10, not sure what it is being used for
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#ifdef NDEBUG
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#ifndef BETA10
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MxFloat local48float = 0.0f;
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if (g_unk0x100f0f1c != 0.0f) {
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local48float = p_time - g_unk0x100f0f1c;
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@@ -221,14 +221,14 @@ void Act2Actor::Animate(float p_time)
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m_unk0x20 = 0;
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}
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else {
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#ifdef NDEBUG
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#ifndef BETA10
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m_unk0x20 += local48float;
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#endif
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MxMatrix matrix = m_roi->GetLocal2World();
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matrix[3][1] += 3.0f;
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m_roi->UpdateTransformationRelativeToParent(matrix);
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#ifdef NDEBUG
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#ifndef BETA10
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LegoROI* brickstrROI = FindROI("brickstr");
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MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
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brickstrMatrix[3][1] += 3.0f;
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@@ -272,7 +272,7 @@ void Act2Actor::Animate(float p_time)
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CurrentWorld()->RemoveActor(this);
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return;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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else if (m_unk0x1e == 4) {
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if (m_worldSpeed == 0.0f) {
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return;
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@@ -340,7 +340,7 @@ void Act2Actor::Animate(float p_time)
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FUN_100199f0(0);
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}
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else
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#ifdef NDEBUG
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#ifndef BETA10
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if (p_time - m_unk0x24 > 3000.0f) {
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#endif
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SetWorldSpeed(m_unk0x28 - 1);
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@@ -350,7 +350,7 @@ void Act2Actor::Animate(float p_time)
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if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
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FUN_100199f0(1);
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}
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#ifdef NDEBUG
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#ifndef BETA10
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}
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#endif
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}
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