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Add BETA10 macro to enable conditional compilation for BETA10 targets (#1270)
* Add BETA10 macro to enable conditional compilation for BETA10 targets * Adjustments to CMakeLists.txt
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@@ -945,7 +945,7 @@ MxS32 LegoCarBuild::FUN_10024850(MxLong p_x, MxLong p_y)
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return result;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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// FUNCTION: LEGO1 0x10024890
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undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
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@@ -1492,8 +1492,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
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m_unk0x10a = 0;
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MxS32 uVar6;
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#ifdef NDEBUG
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#ifndef BETA10
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if (GameState()->GetCurrentAct() == LegoGameState::e_act2) {
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// This is most likely related to the helicopter rebuild in Act 2
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switch (p_param) {
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@@ -1595,7 +1594,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
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assert(m_numAnimsRun >= 0);
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return;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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}
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#endif
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