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implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
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@@ -1,5 +1,8 @@
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#include "legoanimationmanager.h"
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// 0x100f74f8
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int g_legoAnimationManagerConfig = 1;
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// OFFSET: LEGO1 0x1005eb60 STUB
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LegoAnimationManager::LegoAnimationManager()
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{
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@@ -32,3 +35,9 @@ void LegoAnimationManager::Init()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005eb50
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void LegoAnimationManager::configureLegoAnimationManager(int param_1)
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{
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g_legoAnimationManagerConfig = param_1;
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}
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