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implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
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45
LEGO1/legogamestate.cpp
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45
LEGO1/legogamestate.cpp
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#include "legogamestate.h"
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// OFFSET: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039c60
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long LegoGameState::Load(unsigned long)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x10039980
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long LegoGameState::Save(unsigned long p)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(short p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(short p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039f00
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void LegoGameState::SetSavePath(char *p)
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{
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// TODO
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}
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