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implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
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27
LEGO1/mxbitmap.cpp
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27
LEGO1/mxbitmap.cpp
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#include "mxbitmap.h"
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// OFFSET: LEGO1 0x100bc980
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MxBitmap::MxBitmap()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bca10
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MxBitmap::~MxBitmap()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bd1c0
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MxPalette *MxBitmap::CreatePalette()
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{
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// TODO
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return NULL;
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}
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// OFFSET: LEGO1 0x100bcd10
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long MxBitmap::Read(const char *)
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{
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// TODO
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return 0;
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}
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