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implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
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@@ -32,6 +32,12 @@ int MxVideoManager::Init()
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return 0;
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}
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// OFFSET: LEGO1 0x100bea60 STUB
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void MxVideoManager::InvalidateRect(MxRect32 &p_rect)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bebe0
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long MxVideoManager::RealizePalette(MxPalette *p_palette)
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{
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