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implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
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32
LEGO1/realtimeview.cpp
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32
LEGO1/realtimeview.cpp
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#include "realtimeview.h"
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// 0x10101048
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float g_userMaxLod = 3.6f;
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// 0x1010104c
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float g_partsThreshold = 1000.0f;
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// OFFSET: LEGO1 0x100a5e00
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float RealtimeView::GetUserMaxLOD()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x100a5e10
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float RealtimeView::GetPartsThreshold()
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{
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return g_partsThreshold;
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}
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// OFFSET: LEGO1 0x100a5de0
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void RealtimeView::SetUserMaxLOD(float p_lod)
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{
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g_userMaxLod = p_lod;
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}
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// OFFSET: LEGO1 0x100a5df0
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void RealtimeView::SetPartsThreshold(float p_threshold)
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{
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g_partsThreshold = p_threshold;
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}
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