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Implement Score (#230)
* Implement Score * Update mxomni.cpp Fix case of OFFSET comment. * Fix DeleteObjects * Apply changes (see comment) --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,6 +2,10 @@
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#define SCORE_H
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#include "legoworld.h"
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#include "scorestate.h"
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#include "mxactionnotificationparam.h"
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#include "mxappnotificationparam.h"
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#include "mxtype17notificationparam.h"
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// VTABLE 0x100d4018
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// SIZE 0x104
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@@ -10,9 +14,39 @@ class Score : public LegoWorld
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public:
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Score();
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virtual ~Score() override; // vtable+0x0
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virtual MxLong Notify(MxParam &p) override; // vtable+0x4
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// OFFSET: LEGO1 0x100010c0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0058
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return "Score";
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}
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// OFFSET: LEGO1 0x100010d0
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, Score::ClassName()) || LegoWorld::IsA(name);
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}
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virtual MxResult InitFromMxDSObject(MxDSObject &p_dsObject) override; // vtable+18
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virtual void Stop() override; // vtable+50
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virtual MxBool VTable0x5c() override; // vtable+5c
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virtual MxBool VTable0x64() override; // vtable+64
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virtual void VTable0x68(MxBool p_add) override; // vtable+68
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void Paint();
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MxLong FUN_10001510(MxEndActionNotificationParam &p);
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MxLong FUN_100016d0(MxType17NotificationParam &p);
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void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
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protected:
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undefined4 m_unkf8;
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ScoreState *m_state;
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MxU8 *m_surface;
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private:
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void DeleteScript();
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};
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#endif // SCORE_H
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