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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,6 +2,7 @@
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#define LEGOBUILDINGMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6f50
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@@ -25,6 +26,8 @@ public:
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void FUN_1002fa00();
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void FUN_1002fb30();
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MxResult Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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void FUN_10030590();
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// SYNTHETIC: LEGO1 0x1002f940
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