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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -120,8 +120,9 @@ public:
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LegoGameState();
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~LegoGameState();
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MxResult Load(MxULong);
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MxResult Save(MxULong);
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MxResult DeleteState();
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MxResult Load(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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@@ -152,7 +153,7 @@ public:
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void SetActor(MxU8 p_actorId);
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void FUN_10039940();
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void ResetROI();
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private:
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void RegisterState(LegoState* p_state);
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