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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,6 +2,7 @@
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#define LEGOPLANTMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6758
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@@ -22,6 +23,8 @@ public:
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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void FUN_10027120();
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static void SetCustomizeAnimFile(const char* p_value);
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