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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -44,6 +44,18 @@ void LegoBuildingManager::FUN_1002fb30()
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// TODO
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}
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// STUB: LEGO1 0x1002fb80
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MxResult LegoBuildingManager::Save(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002fc10
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MxResult LegoBuildingManager::Load(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1002ff90
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void LegoBuildingManager::SetCustomizeAnimFile(const char* p_value)
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{
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