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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -35,6 +35,18 @@ void LegoPlantManager::FUN_100263a0(undefined4 p_und)
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// TODO
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}
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// STUB: LEGO1 0x10026720
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void LegoPlantManager::Save(LegoStorage* p_storage)
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{
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// TODO
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}
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// STUB: LEGO1 0x100267b0
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MxResult LegoPlantManager::Load(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10026be0
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void LegoPlantManager::SetCustomizeAnimFile(const char* p_value)
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{
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