Implement Save, Load, DeleteState (#602)

* Implement Save, Load, DeleteState

* WIP

* WIP

* Match LegoGameState::Save

* Spacing

* Match LegoGameState::DeleteState()

* More match

* Match

* Move vars

* Other fixes

* Rename

* Fix error

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-02-27 15:04:17 -05:00
committed by GitHub
parent c0a988b0fe
commit 4d84157888
16 changed files with 300 additions and 54 deletions

View File

@@ -581,7 +581,7 @@ void LegoWorld::Enable(MxBool p_enable)
AnimationManager()->FUN_1005f0b0();
}
GameState()->FUN_10039940();
GameState()->ResetROI();
SetIsWorldActive(TRUE);
}
}