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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -581,7 +581,7 @@ void LegoWorld::Enable(MxBool p_enable)
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AnimationManager()->FUN_1005f0b0();
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}
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GameState()->FUN_10039940();
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GameState()->ResetROI();
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SetIsWorldActive(TRUE);
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}
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}
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