Implement Save, Load, DeleteState (#602)

* Implement Save, Load, DeleteState

* WIP

* WIP

* Match LegoGameState::Save

* Spacing

* Match LegoGameState::DeleteState()

* More match

* Match

* Move vars

* Other fixes

* Rename

* Fix error

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-02-27 15:04:17 -05:00
committed by GitHub
parent c0a988b0fe
commit 4d84157888
16 changed files with 300 additions and 54 deletions

View File

@@ -72,7 +72,8 @@ MxBool GetRectIntersection(
);
void MakeSourceName(char*, const char*);
void SetOmniUserMessage(void (*)(const char*, int));
void OmniError(const char* p_message, MxS32 p_status);
void SetOmniUserMessage(void (*p_omniUserMessage)(const char*, MxS32));
MxBool ContainsPresenter(MxCompositePresenterList& p_presenterList, MxPresenter* p_presenter);
void FUN_100b7220(MxDSAction* p_action, MxU32 p_newFlags, MxBool p_setFlags);
MxDSObject* CreateStreamObject(MxDSFile*, MxS16);