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Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -72,7 +72,8 @@ MxBool GetRectIntersection(
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void MakeSourceName(char*, const char*);
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void SetOmniUserMessage(void (*)(const char*, int));
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void OmniError(const char* p_message, MxS32 p_status);
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void SetOmniUserMessage(void (*p_omniUserMessage)(const char*, MxS32));
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MxBool ContainsPresenter(MxCompositePresenterList& p_presenterList, MxPresenter* p_presenter);
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void FUN_100b7220(MxDSAction* p_action, MxU32 p_newFlags, MxBool p_setFlags);
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MxDSObject* CreateStreamObject(MxDSFile*, MxS16);
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