Implement LegoCarBuildAnimPresenter::Serialize (#1366)

This commit is contained in:
MS
2025-01-20 21:43:24 -05:00
committed by GitHub
parent 5a7df7f95d
commit 4db8b44ce0
2 changed files with 24 additions and 3 deletions

View File

@@ -288,11 +288,29 @@ void LegoCarBuildAnimPresenter::EndAction()
}
}
// STUB: LEGO1 0x10078e30
// STUB: BETA10 0x10071387
// FUNCTION: LEGO1 0x10078e30
// FUNCTION: BETA10 0x10071387
MxResult LegoCarBuildAnimPresenter::Serialize(LegoStorage* p_storage)
{
// TODO
if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_placedPartCount);
p_storage->ReadFloat(m_unk0x130);
for (MxS16 i = 0; i < m_numberOfParts; i++) {
p_storage->ReadString(m_parts[i].m_name);
p_storage->ReadString(m_parts[i].m_wiredName);
p_storage->ReadS16(m_parts[i].m_objectId);
}
}
else if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_placedPartCount);
p_storage->WriteFloat(m_unk0x130);
for (MxS16 i = 0; i < m_numberOfParts; i++) {
p_storage->WriteString(m_parts[i].m_name);
p_storage->WriteString(m_parts[i].m_wiredName);
p_storage->WriteS16(m_parts[i].m_objectId);
}
}
return SUCCESS;
}