Match Tgl MeshImpl and GroupImpl functions (#1514)

This commit is contained in:
MS
2025-05-23 12:27:41 -04:00
committed by GitHub
parent eb1177b409
commit 4e49712391
4 changed files with 386 additions and 144 deletions

View File

@@ -16,39 +16,60 @@ void* MeshImpl::ImplementationDataPtr()
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3ee0
Result MeshImpl::SetColor(float r, float g, float b, float a)
// FUNCTION: BETA10 0x10170590
inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a)
{
// The first instruction makes no sense here:
// cmp dword ptr [esp + 0x10], 0
// This compares a, which we know is a float because it immediately
// gets passed into D3DRMCreateColorRGBA, but does the comparison
// as though it's an int??
if (*reinterpret_cast<int*>(&a) > 0) {
if (a > 0) {
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
return ResultVal(pMesh->groupMesh->SetGroupColor(pMesh->groupIndex, color));
}
else {
return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, r, g, b));
return ResultVal(pMesh->groupMesh->SetGroupColorRGB(pMesh->groupIndex, r, g, b));
}
}
// FUNCTION: LEGO1 0x100a3ee0
// FUNCTION: BETA10 0x10170520
Result MeshImpl::SetColor(float r, float g, float b, float a)
{
assert(m_data);
return MeshSetColor(m_data, r, g, b, a);
}
// FUNCTION: BETA10 0x10171320
inline Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture)
{
Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture));
return result;
}
// FUNCTION: BETA10 0x10171260
inline Result MeshImpl::SetTexture(const TextureImpl* pTexture)
{
assert(m_data);
assert(!pTexture || pTexture->ImplementationData());
IDirect3DRMTexture* pD3DTexture = pTexture ? pTexture->ImplementationData() : NULL;
return MeshSetTexture(m_data, pD3DTexture);
}
// FUNCTION: LEGO1 0x100a3f50
// FUNCTION: BETA10 0x10170630
Result MeshImpl::SetTexture(const Texture* pTexture)
{
IDirect3DRMTexture* texture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
assert(m_data);
return SetTexture(static_cast<const TextureImpl*>(pTexture));
}
// FUNCTION: LEGO1 0x100a3f80
// FUNCTION: BETA10 0x10170690
Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
{
if (mode == PerspectiveCorrect) {
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
}
else {
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, 0));
}
assert(m_data);
return MeshSetTextureMappingMode(m_data, mode);
}
// FUNCTION: BETA10 0x10170750
@@ -159,39 +180,80 @@ Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh)
return DeepClone(*static_cast<MeshBuilderImpl*>(pMesh));
}
inline Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
{
Result result = Error;
rpTarget = new MeshImpl::MeshData();
if (rpTarget) {
rpTarget->groupMesh = pMesh;
rpTarget->groupIndex = pSource->groupIndex;
result = Success;
}
return result;
}
inline Mesh* MeshImpl::ShallowClone(const MeshBuilderImpl& rMesh)
{
assert(m_data);
assert(rMesh.ImplementationData());
MeshImpl* clone = new MeshImpl();
assert(!clone->ImplementationData());
if (!MeshShallowClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
delete clone;
clone = NULL;
}
return clone;
}
// FUNCTION: LEGO1 0x100a4240
Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
{
MeshImpl* newGroup = new MeshImpl();
MeshData* newData = new MeshData();
newGroup->m_data = newData;
if (newData) {
newData->groupIndex = m_data->groupIndex;
newData->groupMesh = static_cast<MeshBuilderImpl*>(pMeshBuilder)->ImplementationData();
assert(m_data);
assert(pMeshBuilder);
return ShallowClone(*static_cast<MeshBuilderImpl*>(pMeshBuilder));
}
// FUNCTION: BETA10 0x10171ac0
inline Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture)
{
return ResultVal(pMesh->groupMesh->GetGroupTexture(pMesh->groupIndex, pD3DTexture));
}
// FUNCTION: BETA10 0x10171980
inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
{
assert(m_data);
assert(ppTexture);
TextureImpl* pTextureImpl = new TextureImpl();
assert(pTextureImpl);
// TODO: This helps retail match, but it adds to the stack
IDirect3DRMTexture* tex;
Result result = MeshGetTexture(m_data, &tex);
#ifndef BETA10
if (Succeeded(result)) {
result =
ResultVal(tex->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) (&pTextureImpl->ImplementationData())));
}
else {
delete newGroup;
newGroup = NULL;
}
return newGroup;
#endif
*ppTexture = pTextureImpl;
return result;
}
// FUNCTION: LEGO1 0x100a4330
// FUNCTION: BETA10 0x10170820
Result MeshImpl::GetTexture(Texture*& rpTexture)
{
IDirect3DRMTexture* texture;
TextureImpl* holder = new TextureImpl();
Result result = ResultVal(m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &texture));
if (result) {
// Seems to actually call the first virtual method of holder here
// but that doesn't make any sense since it passes three arguments
// to the method (self + string constant? + an offset?).
assert(m_data);
// This line makes the start of the function match and is what I
// would expect to see there but it clearly isn't what's actually
// there.
holder->SetImplementation(texture);
}
rpTexture = holder;
return Success;
return GetTexture(reinterpret_cast<TextureImpl**>(&rpTexture));
}