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Refactor/Implement/Match LegoEdge (#786)
* Refactor/Implement/Match LegoEdge * Reorder annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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32
LEGO1/lego/sources/geom/legoedge.h
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32
LEGO1/lego/sources/geom/legoedge.h
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#ifndef __LEGOEDGE_H
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#define __LEGOEDGE_H
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#include "realtime/vector.h"
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class LegoWEEdge;
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// VTABLE: LEGO1 0x100db7b8
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// SIZE 0x24
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struct LegoEdge {
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LegoEdge();
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virtual ~LegoEdge(); // vtable+0x00
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LegoEdge* GetClockwiseEdge(LegoWEEdge* face);
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LegoEdge* GetCounterclockwiseEdge(LegoWEEdge* face);
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Vector3* GetOpposingPoint(LegoWEEdge* face);
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Vector3* GetPoint(LegoWEEdge* face);
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// SYNTHETIC: LEGO1 0x1009a4a0
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// LegoEdge::`scalar deleting destructor'
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LegoWEEdge* m_faceA; // 0x04
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LegoWEEdge* m_faceB; // 0x08
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LegoEdge* m_ccwA; // 0x0c
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LegoEdge* m_cwA; // 0x10
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LegoEdge* m_ccwB; // 0x14
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LegoEdge* m_cwB; // 0x18
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Vector3* m_pointA; // 0x1c
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Vector3* m_pointB; // 0x20
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};
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#endif // __LEGOEDGE_H
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