LegoActor: destructor, SetROI (#588)

* LegoActor: destructor, SetROI

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Joshua Peisach
2024-02-23 12:51:49 -05:00
committed by GitHub
parent 6b1c75ab5a
commit 51520aaae6
2 changed files with 32 additions and 9 deletions

View File

@@ -2,6 +2,7 @@
#define LEGOACTOR_H
#include "decomp.h"
#include "legocachesound.h"
#include "legoentity.h"
// VTABLE: LEGO1 0x100d6d68
@@ -29,22 +30,27 @@ public:
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
// FUNCTION: LEGO1 0x10002cf0
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
// FUNCTION: LEGO1 0x10002d00
virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
// FUNCTION: LEGO1 0x10002d10
virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
private:
MxFloat m_unk0x68; // 0x68
undefined4 m_unk0x6c; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_unk0x74; // 0x74
MxFloat m_unk0x68; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_unk0x74; // 0x74
};
// SYNTHETIC: LEGO1 0x1002d300