(Refactor) Use more forward declarations (#881)

* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
This commit is contained in:
Christian Semmler
2024-05-03 12:19:12 -04:00
committed by GitHub
parent 01b861bc09
commit 51adf75b9b
165 changed files with 377 additions and 136 deletions

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@@ -4,6 +4,7 @@
#include "decomp.h"
#include "viewmanager/viewlodlist.h"
#include "viewmanager/viewmanager.h"
DECOMP_SIZE_ASSERT(Lego3DManager, 0x10);

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@@ -3,7 +3,9 @@
#include "decomp.h"
#include "legoview1.h"
#include "viewmanager/viewmanager.h"
class ViewManager;
class ViewROI;
/////////////////////////////////////////////////////////////////////////////
// Lego3DView

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@@ -4,7 +4,8 @@
#include "decomp.h"
#include "misc/legostorage.h"
#include "misc/legotree.h"
#include "realtime/matrix.h"
class Matrix4;
// SIZE 0x08
class LegoAnimKey {

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@@ -2,9 +2,9 @@
#define __LEGOEDGE_H
#include "misc/legotypes.h"
#include "realtime/vector.h"
class LegoWEEdge;
class Vector3;
// VTABLE: LEGO1 0x100db7b8
// SIZE 0x24

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@@ -2,6 +2,7 @@
#include "lego/legoomni/include/legovideomanager.h"
#include "lego/legoomni/include/misc.h"
#include "mxdirectx/mxdirect3d.h"
#include "tgl/d3drm/impl.h"
DECOMP_SIZE_ASSERT(LegoContainerInfo<LegoTexture>, 0x10);

View File

@@ -3,7 +3,8 @@
#include "legotypes.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxmatrix.h"
class Matrix4;
// SIZE 0x50
class LegoUnknown {