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100% Match of MxDSFile (#51)
* 100% Match of MxDSFile * ...almost, MxDSFile::Open is still not quite matching but all of the other methods are 100% matching. * Turns out that most of the virtual methods and some of the members are actually on the MxDSSource base class, which I've pulled out as part of this. * In order to implement the methods I added the MXIOINFO class, which seems to be a thin wrapper around the MMIOINFO windows structure. We can tell this because MMIOINFO::~MMIOINFO was included in the DLL exports, and calls down to a function which deconstructs something looking exactly like MMIOINFO. * Add mxdssource.cpp * mattkc feedback * some accuracy improvements * Use FOURCC macro * Tirival solve in mxioinfo.cpp * Update mxdsfile.cpp 0xFFFFFFFF -> -1 --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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LEGO1/mxdssource.cpp
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14
LEGO1/mxdssource.cpp
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#include "mxdssource.h"
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// OFFSET: LEGO1 0x100bffd0
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void MxDSSource::SomethingWhichCallsRead(void* pUnknownObject)
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{
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// TODO: Calls read, reading into a buffer somewhere in pUnknownObject.
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Read(NULL, 0);
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}
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// OFFSET: LEGO1 0x100bfff0
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long MxDSSource::GetLengthInDWords()
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{
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return m_lengthInDWords;
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}
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