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Implement a few Mx* functions / add data types (#25)
* Implement a few Mx* functions / add data types * added more information, fixed formatting issues * further cleanup --------- Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
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@@ -1,17 +1,15 @@
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#include "legoomni.h"
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LegoOmni *LegoOmni::m_instance = NULL;
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// OFFSET: LEGO1 0x1005ad10
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LegoOmni *LegoOmni::GetInstance()
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{
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return m_instance;
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return (LegoOmni *) m_instance;
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}
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// OFFSET: LEGO1 0x10015700
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LegoOmni *Lego()
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{
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return LegoOmni::GetInstance();
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return (LegoOmni *) MxOmni::GetInstance();
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}
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// OFFSET: LEGO1 0x10015720
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