Implement a few Mx* functions / add data types (#25)

* Implement a few Mx* functions / add data types

* added more information, fixed formatting issues

* further cleanup

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
This commit is contained in:
ecumber
2023-06-18 22:36:07 -07:00
committed by GitHub
parent 1152feab8d
commit 526c6af1f6
16 changed files with 164 additions and 91 deletions

View File

@@ -1,35 +1,23 @@
#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "legoentity.h"
#include "legoinputmanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legoroi.h"
#include "legovideomanager.h"
#include "mxatomid.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h"
#include "mxdsfile.h"
#include "mxdsobject.h"
#include "mxomnicreateparam.h"
#include "mxresult.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxomni.h"
#include "mxtransitionmanager.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legoentity.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoroi.h"
#include "legoworldpresenter.h"
#include "legovideomanager.h"
class LegoSoundManager;
class MxEventManager;
class MxMusicManager;
class MxNotificationManager;
class MxSoundManager;
// class LegoOmni : public MxOmni
class LegoOmni
class LegoOmni : public MxOmni
{
public:
__declspec(dllexport) void CreateBackgroundAudio();
@@ -38,15 +26,14 @@ public:
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
virtual ~LegoOmni();
virtual ~LegoOmni(); // vtable+00
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual void vtable14();
virtual MxResult Create(const MxOmniCreateParam &p);
virtual void vtable1c();
virtual long Notify(MxParam &p); // vtable+04
virtual const char *GetClassName() const; // vtable+0c
virtual MxBool IsClass(const char *name) const; // vtable+10;
virtual void Init(); // vtable+14
virtual MxResult Create(MxOmniCreateParam &p); // vtable+18
virtual void Destroy(); // vtable+1c
virtual void vtable20();
virtual void vtable24(MxDSAction &ds);
virtual MxBool vtable28(MxDSAction &ds);
@@ -57,40 +44,20 @@ public:
virtual void vtable3c();
virtual unsigned char vtable40();
LegoVideoManager *GetVideoManager() { return m_videoMgr; }
LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; }
LegoInputManager *GetInputManager() { return m_inputMgr; }
private:
int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
int m_unk20;
int m_unk24;
int m_unk28;
LegoVideoManager *m_videoMgr;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
LegoInputManager *m_inputMgr;
static LegoOmni *m_instance;
LegoInputManager *m_inputMgr; // 0x70
char m_unk74[0x10];
LegoNavController *m_navController; // 0x84
char m_unk88[0x14];
LegoGameState *m_gameState; // 0x9c
char m_unka0[0x94];
MxBackgroundAudioManager *m_bkgAudioManager; // 0x134
MxTransitionManager *m_transitionManager; // 0x138
};