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https://github.com/isledecomp/isle.git
synced 2025-10-24 08:54:15 +00:00
Implement/match Isle::HandleEndAction and Isle::HandleElevatorEndAction (#691)
* WIP * Match
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d96679ea9e
commit
52d74647be
@@ -17,7 +17,7 @@ extern MxAtomId* g_isleScript;
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// STUB: LEGO1 0x100334b0
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Act1State::Act1State() : m_unk0x00c(0), m_unk0x00e(0), m_unk0x008(NULL), m_unk0x010(0)
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{
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m_unk0x01e = 0;
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m_unk0x01e = FALSE;
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m_unk0x018 = 1;
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m_unk0x010 = 0;
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m_planeActive = FALSE;
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@@ -1,7 +1,9 @@
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#include "jukeboxentity.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "jukebox_actions.h"
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#include "jukeboxstate.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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@@ -54,28 +56,28 @@ void JukeBoxEntity::StartAction()
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switch (state->GetState()) {
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case 0:
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InvokeAction(Extra::e_start, *g_isleScript, 0x319, NULL);
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GameState()->SetUnknown0x41c(0x37);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic1);
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break;
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case 1:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31e, NULL);
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GameState()->SetUnknown0x41c(0x38);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic2);
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break;
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case 2:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31b, NULL);
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GameState()->SetUnknown0x41c(0x39);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic3);
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break;
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case 3:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31a, NULL);
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GameState()->SetUnknown0x41c(0x3a);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic4);
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break;
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case 4:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31f, NULL);
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GameState()->SetUnknown0x41c(0x3b);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic5);
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break;
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case 5:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31c, NULL);
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GameState()->SetUnknown0x41c(0x3c);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic6);
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break;
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}
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@@ -91,35 +93,35 @@ void JukeBoxEntity::StartAction()
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}
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// FUNCTION: LEGO1 0x100860f0
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void JukeBoxEntity::StopAction(MxU32 p_state)
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void JukeBoxEntity::StopAction(JukeboxScript::Script p_script)
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{
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (state && state->IsActive()) {
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switch (p_state) {
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case 0x37:
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switch (p_script) {
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case JukeboxScript::c_JBMusic1:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x319, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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break;
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case 0x38:
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case JukeboxScript::c_JBMusic2:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31e, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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break;
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case 0x39:
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case JukeboxScript::c_JBMusic3:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31b, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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break;
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case 0x3a:
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case JukeboxScript::c_JBMusic4:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31a, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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break;
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case 0x3b:
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case JukeboxScript::c_JBMusic5:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31f, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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break;
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case 0x3c:
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case JukeboxScript::c_JBMusic6:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31c, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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break;
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}
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@@ -232,7 +232,7 @@ void MxBackgroundAudioManager::StopAction(MxParam& p_param)
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m_action2.SetObjectId(-1);
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}
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Lego()->HandleActionEnd(p_param);
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Lego()->HandleEndAction(p_param);
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}
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// FUNCTION: LEGO1 0x1007f2f0
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@@ -8,6 +8,7 @@
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#include "isle.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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@@ -93,7 +94,7 @@ LegoGameState::LegoGameState()
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m_actorId = 0;
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = -1;
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m_unk0x41c = JukeboxScript::c_noneJukebox;
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m_currentArea = e_undefined;
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m_previousArea = e_undefined;
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m_unk0x42c = e_undefined;
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@@ -21,6 +21,7 @@
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#include "legovideomanager.h"
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#include "misc.h"
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#include "motocycle.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxstillpresenter.h"
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@@ -123,7 +124,7 @@ MxLong Isle::Notify(MxParam& p_param)
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = StopAction(p_param);
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationButtonUp:
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case c_notificationButtonDown:
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@@ -167,10 +168,90 @@ MxLong Isle::Notify(MxParam& p_param)
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return result;
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}
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// STUB: LEGO1 0x10030d90
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MxLong Isle::StopAction(MxParam& p_param)
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// FUNCTION: LEGO1 0x10030d90
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MxLong Isle::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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return 0;
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MxLong result;
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switch (m_act1state->m_unk0x018) {
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case 2:
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HandleElevatorEndAction();
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result = 1;
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break;
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case 3:
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result = m_pizza->Notify(p_param);
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break;
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case 8:
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result = m_towtrack->Notify(p_param);
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break;
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case 10:
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result = m_ambulance->Notify(p_param);
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break;
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default:
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result = m_radio.Notify(p_param);
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if (result == 0) {
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MxDSAction* action = p_param.GetAction();
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// TODO: Should be signed, but worsens match
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MxU32 script;
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if (action->GetAtomId() == *g_jukeboxScript) {
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script = action->GetObjectId();
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if (script >= JukeboxScript::c_JBMusic1 && script <= JukeboxScript::c_JBMusic6) {
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m_jukebox->StopAction((JukeboxScript::Script) script);
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result = 1;
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}
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}
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else if (m_act1state->m_planeActive) {
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script = action->GetObjectId();
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if (script >= IsleScript::c_nic002pr_RunAnim && script <= IsleScript::c_nic004pr_RunAnim) {
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m_act1state->m_planeActive = FALSE;
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}
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}
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else {
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script = action->GetObjectId();
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if (script == IsleScript::c_Avo917In_PlayWav ||
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(script >= IsleScript::c_Avo900Ps_PlayWav && script <= IsleScript::c_Avo907Ps_PlayWav)) {
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BackgroundAudioManager()->RaiseVolume();
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}
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}
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10030ef0
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void Isle::HandleElevatorEndAction()
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{
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switch (m_act1state->m_elevFloor) {
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case Act1State::c_floor1:
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_act1state->m_unk0x018 = 0;
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break;
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case Act1State::c_floor2:
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if (m_act1state->m_unk0x01e) {
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m_act1state->m_unk0x01e = FALSE;
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m_act1state->m_unk0x018 = 0;
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InputManager()->EnableInputProcessing();
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}
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else {
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL);
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InputManager()->EnableInputProcessing();
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m_act1state->m_unk0x01e = TRUE;
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}
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break;
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case Act1State::c_floor3:
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m_destLocation = LegoGameState::e_elevopen;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_act1state->m_unk0x018 = 0;
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break;
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}
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}
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// FUNCTION: LEGO1 0x10030fc0
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@@ -228,7 +309,7 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param)
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break;
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case Act1State::c_floor2:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL);
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m_act1state->m_unk0x01e = 1;
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m_act1state->m_unk0x01e = TRUE;
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break;
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case Act1State::c_floor3:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_2_Ride, NULL);
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