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Implement/match Isle::HandleEndAction and Isle::HandleElevatorEndAction (#691)
* WIP * Match
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52d74647be
@@ -1,7 +1,9 @@
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#include "jukeboxentity.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "jukebox_actions.h"
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#include "jukeboxstate.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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@@ -54,28 +56,28 @@ void JukeBoxEntity::StartAction()
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switch (state->GetState()) {
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case 0:
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InvokeAction(Extra::e_start, *g_isleScript, 0x319, NULL);
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GameState()->SetUnknown0x41c(0x37);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic1);
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break;
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case 1:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31e, NULL);
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GameState()->SetUnknown0x41c(0x38);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic2);
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break;
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case 2:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31b, NULL);
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GameState()->SetUnknown0x41c(0x39);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic3);
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break;
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case 3:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31a, NULL);
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GameState()->SetUnknown0x41c(0x3a);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic4);
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break;
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case 4:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31f, NULL);
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GameState()->SetUnknown0x41c(0x3b);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic5);
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break;
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case 5:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31c, NULL);
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GameState()->SetUnknown0x41c(0x3c);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic6);
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break;
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}
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@@ -91,35 +93,35 @@ void JukeBoxEntity::StartAction()
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}
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// FUNCTION: LEGO1 0x100860f0
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void JukeBoxEntity::StopAction(MxU32 p_state)
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void JukeBoxEntity::StopAction(JukeboxScript::Script p_script)
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{
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (state && state->IsActive()) {
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switch (p_state) {
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case 0x37:
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switch (p_script) {
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case JukeboxScript::c_JBMusic1:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x319, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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break;
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case 0x38:
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case JukeboxScript::c_JBMusic2:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31e, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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break;
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case 0x39:
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case JukeboxScript::c_JBMusic3:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31b, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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break;
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case 0x3a:
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case JukeboxScript::c_JBMusic4:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31a, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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break;
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case 0x3b:
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case JukeboxScript::c_JBMusic5:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31f, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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break;
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case 0x3c:
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case JukeboxScript::c_JBMusic6:
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state->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31c, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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break;
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}
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