Implement/match Isle::HandleEndAction and Isle::HandleElevatorEndAction (#691)

* WIP

* Match
This commit is contained in:
Christian Semmler
2024-03-18 15:00:58 -04:00
committed by GitHub
parent d96679ea9e
commit 52d74647be
11 changed files with 149 additions and 46 deletions

View File

@@ -1,7 +1,9 @@
#include "jukeboxentity.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "jukebox_actions.h"
#include "jukeboxstate.h"
#include "legogamestate.h"
#include "legoomni.h"
@@ -54,28 +56,28 @@ void JukeBoxEntity::StartAction()
switch (state->GetState()) {
case 0:
InvokeAction(Extra::e_start, *g_isleScript, 0x319, NULL);
GameState()->SetUnknown0x41c(0x37);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic1);
break;
case 1:
InvokeAction(Extra::e_start, *g_isleScript, 0x31e, NULL);
GameState()->SetUnknown0x41c(0x38);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic2);
break;
case 2:
InvokeAction(Extra::e_start, *g_isleScript, 0x31b, NULL);
GameState()->SetUnknown0x41c(0x39);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic3);
break;
case 3:
InvokeAction(Extra::e_start, *g_isleScript, 0x31a, NULL);
GameState()->SetUnknown0x41c(0x3a);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic4);
break;
case 4:
InvokeAction(Extra::e_start, *g_isleScript, 0x31f, NULL);
GameState()->SetUnknown0x41c(0x3b);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic5);
break;
case 5:
InvokeAction(Extra::e_start, *g_isleScript, 0x31c, NULL);
GameState()->SetUnknown0x41c(0x3c);
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic6);
break;
}
@@ -91,35 +93,35 @@ void JukeBoxEntity::StartAction()
}
// FUNCTION: LEGO1 0x100860f0
void JukeBoxEntity::StopAction(MxU32 p_state)
void JukeBoxEntity::StopAction(JukeboxScript::Script p_script)
{
JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
if (state && state->IsActive()) {
switch (p_state) {
case 0x37:
switch (p_script) {
case JukeboxScript::c_JBMusic1:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x319, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
break;
case 0x38:
case JukeboxScript::c_JBMusic2:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31e, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
break;
case 0x39:
case JukeboxScript::c_JBMusic3:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31b, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
break;
case 0x3a:
case JukeboxScript::c_JBMusic4:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31a, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
break;
case 0x3b:
case JukeboxScript::c_JBMusic5:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31f, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
break;
case 0x3c:
case JukeboxScript::c_JBMusic6:
state->SetActive(FALSE);
InvokeAction(Extra::e_stop, *g_isleScript, 0x31c, NULL);
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
break;
}