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Implement/match Isle::HandleEndAction and Isle::HandleElevatorEndAction (#691)
* WIP * Match
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@@ -8,6 +8,7 @@
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#include "isle.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocharactermanager.h"
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@@ -93,7 +94,7 @@ LegoGameState::LegoGameState()
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m_actorId = 0;
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = -1;
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m_unk0x41c = JukeboxScript::c_noneJukebox;
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m_currentArea = e_undefined;
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m_previousArea = e_undefined;
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m_unk0x42c = e_undefined;
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