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Implement/match Isle::HandleEndAction and Isle::HandleElevatorEndAction (#691)
* WIP * Match
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@@ -21,6 +21,7 @@
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#include "legovideomanager.h"
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#include "misc.h"
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#include "motocycle.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxstillpresenter.h"
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@@ -123,7 +124,7 @@ MxLong Isle::Notify(MxParam& p_param)
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = StopAction(p_param);
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationButtonUp:
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case c_notificationButtonDown:
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@@ -167,10 +168,90 @@ MxLong Isle::Notify(MxParam& p_param)
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return result;
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}
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// STUB: LEGO1 0x10030d90
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MxLong Isle::StopAction(MxParam& p_param)
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// FUNCTION: LEGO1 0x10030d90
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MxLong Isle::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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return 0;
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MxLong result;
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switch (m_act1state->m_unk0x018) {
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case 2:
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HandleElevatorEndAction();
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result = 1;
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break;
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case 3:
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result = m_pizza->Notify(p_param);
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break;
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case 8:
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result = m_towtrack->Notify(p_param);
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break;
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case 10:
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result = m_ambulance->Notify(p_param);
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break;
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default:
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result = m_radio.Notify(p_param);
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if (result == 0) {
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MxDSAction* action = p_param.GetAction();
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// TODO: Should be signed, but worsens match
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MxU32 script;
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if (action->GetAtomId() == *g_jukeboxScript) {
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script = action->GetObjectId();
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if (script >= JukeboxScript::c_JBMusic1 && script <= JukeboxScript::c_JBMusic6) {
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m_jukebox->StopAction((JukeboxScript::Script) script);
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result = 1;
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}
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}
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else if (m_act1state->m_planeActive) {
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script = action->GetObjectId();
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if (script >= IsleScript::c_nic002pr_RunAnim && script <= IsleScript::c_nic004pr_RunAnim) {
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m_act1state->m_planeActive = FALSE;
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}
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}
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else {
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script = action->GetObjectId();
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if (script == IsleScript::c_Avo917In_PlayWav ||
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(script >= IsleScript::c_Avo900Ps_PlayWav && script <= IsleScript::c_Avo907Ps_PlayWav)) {
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BackgroundAudioManager()->RaiseVolume();
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}
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}
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10030ef0
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void Isle::HandleElevatorEndAction()
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{
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switch (m_act1state->m_elevFloor) {
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case Act1State::c_floor1:
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_act1state->m_unk0x018 = 0;
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break;
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case Act1State::c_floor2:
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if (m_act1state->m_unk0x01e) {
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m_act1state->m_unk0x01e = FALSE;
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m_act1state->m_unk0x018 = 0;
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InputManager()->EnableInputProcessing();
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}
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else {
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL);
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InputManager()->EnableInputProcessing();
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m_act1state->m_unk0x01e = TRUE;
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}
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break;
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case Act1State::c_floor3:
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m_destLocation = LegoGameState::e_elevopen;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_act1state->m_unk0x018 = 0;
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break;
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}
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}
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// FUNCTION: LEGO1 0x10030fc0
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@@ -228,7 +309,7 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param)
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break;
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case Act1State::c_floor2:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL);
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m_act1state->m_unk0x01e = 1;
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m_act1state->m_unk0x01e = TRUE;
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break;
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case Act1State::c_floor3:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_2_Ride, NULL);
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