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Implement/match Ambulance::HandleEndAction (#1018)
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@@ -105,20 +105,22 @@ public:
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// Ambulance::`scalar deleting destructor'
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private:
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void StopAction(MxS32 p_entityId);
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void PlayAnimation(IsleScript::Script p_objectId);
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void StopAction(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x172; // 0x172
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MxS32 m_unk0x174; // 0x174
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MxS32 m_unk0x178; // 0x178
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MxFloat m_unk0x17c; // 0x17c
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MxFloat m_time; // 0x180
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x172; // 0x172
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IsleScript::Script m_lastAction; // 0x174
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IsleScript::Script m_lastAnimation; // 0x178
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MxFloat m_unk0x17c; // 0x17c
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MxFloat m_time; // 0x180
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};
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#endif // AMBULANCE_H
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