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Implement/match Ambulance::HandleEndAction (#1018)
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5311951bc7
@@ -510,7 +510,7 @@ void IslePathActor::RegisterSpawnLocations()
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// FUNCTION: LEGO1 0x1001b2a0
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// FUNCTION: BETA10 0x100369c6
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void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags)
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void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags)
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{
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MxS16 i;
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@@ -531,7 +531,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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m_world = world;
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if (p_und) {
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if (p_enter) {
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Enter();
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}
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