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Implement LegoROI::FUN_100a9410 (#955)
* WIP * WIP * Remove space * Fix
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@@ -38,7 +38,7 @@ public:
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LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
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LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
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LegoU32 FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool);
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LegoU32 FUN_100a9410(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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void SetName(const LegoChar* p_name);
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float IntrinsicImportance() const override; // vtable+0x04
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