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Implement LegoLOD::Read and related (#634)
* WIP * Fix * Remove bogus * Fix * Match * Fix * Remove TODO
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317
LEGO1/lego/sources/roi/legolod.cpp
Normal file
317
LEGO1/lego/sources/roi/legolod.cpp
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@@ -0,0 +1,317 @@
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#include "legolod.h"
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#include "geom/legomesh.h"
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#include "legoroi.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "tgl/d3drm/impl.h"
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DECOMP_SIZE_ASSERT(LODObject, 0x04)
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DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
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DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
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DECOMP_SIZE_ASSERT(LegoLOD::Mesh, 0x08)
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// GLOBAL: LEGO1 0x101013d4
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LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
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inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh);
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// TODO: Find out which unit this belongs to
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// STUB: LEGO1 0x10065f60
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BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
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{
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TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
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data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture);
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100aa380
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LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
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{
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if (g_unk0x101013d4 == NULL) {
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GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
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}
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m_meshes = NULL;
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m_numMeshes = 0;
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m_numVertices = 0;
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m_numPolys = 0;
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m_unk0x1c = 0;
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}
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// STUB: LEGO1 0x100aa450
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LegoLOD::~LegoLOD()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100aa510
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LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
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{
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float(*normals)[3] = NULL;
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float(*vertices)[3] = NULL;
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float(*textureVertices)[2] = NULL;
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LegoS32 numVerts = 0;
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LegoS32 numNormals = 0;
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LegoS32 numTextureVertices = 0;
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LegoMesh* mesh = NULL;
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LegoU32(*polyIndices)[3] = NULL;
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LegoU32(*textureIndices)[3] = NULL;
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LegoTextureInfo* textureInfo = NULL;
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LegoU32 i, meshUnd1, meshUnd2, tempNumVertsAndNormals;
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unsigned char paletteEntries[256];
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if (p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)) != SUCCESS) {
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goto done;
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}
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if (GetUnknown0x08Test4()) {
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return SUCCESS;
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}
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m_unk0x04 = p_renderer->CreateUnk();
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if (p_storage->Read(&m_numMeshes, sizeof(m_numMeshes)) != SUCCESS) {
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goto done;
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}
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if (m_numMeshes == 0) {
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ClearFlag(c_bit4);
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return SUCCESS;
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}
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SetFlag(c_bit4);
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m_meshes = new Mesh[m_numMeshes];
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memset(m_meshes, 0, sizeof(*m_meshes) * m_numMeshes);
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meshUnd1 = m_numMeshes - 1;
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meshUnd2 = 0;
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if (p_storage->Read(&tempNumVertsAndNormals, sizeof(tempNumVertsAndNormals)) != SUCCESS) {
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goto done;
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}
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numVerts = *((LegoU16*) &tempNumVertsAndNormals) & MAXSHORT;
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numNormals = (*((LegoU16*) &tempNumVertsAndNormals + 1) >> 1) & MAXSHORT;
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if (p_storage->Read(&numTextureVertices, sizeof(numTextureVertices)) != SUCCESS) {
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goto done;
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}
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if (numVerts > 0) {
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vertices = new float[numVerts][_countof(*vertices)];
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if (p_storage->Read(vertices, numVerts * sizeof(*vertices)) != SUCCESS) {
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goto done;
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}
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}
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if (numNormals > 0) {
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normals = new float[numNormals][_countof(*normals)];
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if (p_storage->Read(normals, numNormals * sizeof(*normals)) != SUCCESS) {
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goto done;
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}
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}
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if (numTextureVertices > 0) {
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textureVertices = new float[numTextureVertices][_countof(*textureVertices)];
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if (p_storage->Read(textureVertices, numTextureVertices * sizeof(*textureVertices)) != SUCCESS) {
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goto done;
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}
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}
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for (i = 0; i < m_numMeshes; i++) {
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LegoU32 numPolys, numVertices, numTextureIndices, meshIndex;
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const LegoChar *textureName, *materialName;
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Tgl::ShadingModel shadingModel;
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if (p_storage->Read(&numPolys, 2) != SUCCESS) {
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goto done;
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}
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m_numPolys += numPolys & MAXWORD;
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if (p_storage->Read(&numVertices, 2) != SUCCESS) {
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goto done;
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}
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polyIndices = new LegoU32[numPolys & MAXWORD][_countof(*polyIndices)];
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if (p_storage->Read(polyIndices, (numPolys & MAXWORD) * sizeof(*polyIndices)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&numTextureIndices, sizeof(numTextureIndices)) != SUCCESS) {
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goto done;
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}
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if (numTextureIndices > 0) {
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textureIndices = new LegoU32[numPolys & MAXWORD][_countof(*textureIndices)];
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if (p_storage->Read(textureIndices, (numPolys & MAXWORD) * sizeof(*textureIndices)) != SUCCESS) {
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goto done;
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}
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}
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else {
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textureIndices = NULL;
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}
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mesh = new LegoMesh();
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if (mesh->Read(p_storage) != SUCCESS) {
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goto done;
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}
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switch (mesh->GetShading()) {
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case LegoMesh::e_flat:
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shadingModel = Tgl::Flat;
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break;
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case LegoMesh::e_wireframe:
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shadingModel = Tgl::Wireframe;
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break;
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default:
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shadingModel = Tgl::Gouraud;
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}
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m_numVertices += numVertices & MAXWORD;
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textureName = mesh->GetTextureName();
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materialName = mesh->GetMaterialName();
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if (FUN_100aae20(textureName) || FUN_100aae20(materialName)) {
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meshIndex = meshUnd1;
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meshUnd1--;
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}
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else {
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meshIndex = meshUnd2;
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meshUnd2++;
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}
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m_meshes[meshIndex].m_tglMesh = m_unk0x04->CreateMesh(
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numPolys & MAXWORD,
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numVertices & MAXWORD,
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vertices,
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normals,
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textureVertices,
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polyIndices,
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textureIndices,
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shadingModel
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);
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if (m_meshes[meshIndex].m_tglMesh == NULL) {
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goto done;
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}
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m_meshes[meshIndex].m_tglMesh->SetShadingModel(shadingModel);
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if (textureName != NULL) {
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if (mesh->GetUnknown0x21()) {
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LegoROI::FUN_100a9cf0(textureName, paletteEntries, _countof(paletteEntries));
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}
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textureInfo = p_textureContainer->Get(mesh->GetTextureName());
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if (textureInfo == NULL) {
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goto done;
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}
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m_meshes[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
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SetGroupTexture(m_meshes[meshIndex].m_tglMesh, textureInfo);
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m_meshes[meshIndex].m_unk0x04 = TRUE;
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}
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else {
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LegoFloat red = 1.0F;
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat alpha = 0.0F;
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if (mesh->GetUnknown0x21()) {
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LegoROI::FUN_100a9bf0(materialName, red, green, blue, alpha);
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}
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else {
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red = mesh->GetColor().GetRed() / 255.0;
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green = mesh->GetColor().GetGreen() / 255.0;
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blue = mesh->GetColor().GetBlue() / 255.0;
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alpha = mesh->GetAlpha();
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}
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m_meshes[meshIndex].m_tglMesh->SetColor(red, green, blue, alpha);
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}
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if (mesh->GetUnknown0x0d() > 0) {
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IDirect3DRMMesh* mesh;
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D3DRMGROUPINDEX index;
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GetMeshData(mesh, index, m_meshes[meshIndex].m_tglMesh);
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mesh->SetGroupMaterial(index, g_unk0x101013d4);
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}
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if (mesh != NULL) {
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delete mesh;
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mesh = NULL;
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}
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if (polyIndices != NULL) {
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delete[] polyIndices;
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polyIndices = NULL;
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}
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if (textureIndices != NULL) {
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delete[] textureIndices;
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textureIndices = NULL;
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}
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}
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m_unk0x1c = meshUnd2;
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if (textureVertices != NULL) {
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delete[] textureVertices;
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}
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if (normals != NULL) {
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delete[] normals;
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}
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if (vertices != NULL) {
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delete[] vertices;
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}
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return SUCCESS;
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done:
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if (normals != NULL) {
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delete[] normals;
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}
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if (vertices != NULL) {
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delete[] vertices;
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}
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if (textureVertices != NULL) {
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delete[] textureVertices;
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}
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if (mesh != NULL) {
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delete mesh;
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}
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if (polyIndices != NULL) {
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delete[] polyIndices;
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}
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if (textureIndices != NULL) {
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delete[] textureIndices;
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}
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return FAILURE;
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}
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// STUB: LEGO1 0x100aae20
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LegoBool LegoLOD::FUN_100aae20(const LegoChar*)
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{
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// TODO
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return FALSE;
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}
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inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
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{
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mesh = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupMesh;
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index = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupIndex;
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return FALSE;
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}
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
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{
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return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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}
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45
LEGO1/lego/sources/roi/legolod.h
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45
LEGO1/lego/sources/roi/legolod.h
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@@ -0,0 +1,45 @@
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#ifndef LEGOLOD_H
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#define LEGOLOD_H
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#include "misc/legotypes.h"
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#include "viewmanager/viewlod.h"
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class LegoTextureContainer;
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struct LegoTextureInfo;
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class LegoStorage;
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// VTABLE: LEGO1 0x100dbf10
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// SIZE 0x20
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class LegoLOD : public ViewLOD {
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public:
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// SIZE 0x08
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struct Mesh {
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Tgl::Mesh* m_tglMesh; // 0x00
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BOOL m_unk0x04; // 0x04
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};
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LegoLOD(Tgl::Renderer*);
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~LegoLOD() override;
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// FUNCTION: LEGO1 0x100aae70
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int NumPolys() const override { return m_numPolys; } // vtable+0x0c
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// FUNCTION: LEGO1 0x100aae80
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float VTable0x10() override { return 0.0; } // vtable+0x10
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LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
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static LegoBool FUN_100aae20(const LegoChar*);
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// SYNTHETIC: LEGO1 0x100aa430
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// LegoLOD::`scalar deleting destructor'
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protected:
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Mesh* m_meshes; // 0x0c
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LegoU32 m_numMeshes; // 0x10
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LegoU32 m_numVertices; // 0x14
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LegoU32 m_numPolys; // 0x18
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undefined4 m_unk0x1c; // 0x1c
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};
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#endif // LEGOLOD_H
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@@ -2,20 +2,15 @@
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#include "geom/legobox.h"
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#include "geom/legosphere.h"
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#include "legolod.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "tgl/d3drm/impl.h"
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#include <string.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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DECOMP_SIZE_ASSERT(LODObject, 0x04)
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DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
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DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
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// SIZE 0x14
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typedef struct {
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@@ -23,7 +18,7 @@ typedef struct {
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int m_red;
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int m_green;
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int m_blue;
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int m_unk0x10;
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int m_alpha;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x100dbe28
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@@ -59,9 +54,6 @@ const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "ch
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_unk0x101013ac = NULL;
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// GLOBAL: LEGO1 0x101013d4
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LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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@@ -251,7 +243,7 @@ LegoResult LegoROI::Read(
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}
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if (j == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
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numLODs++;
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}
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}
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@@ -268,7 +260,7 @@ LegoResult LegoROI::Read(
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}
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if (i == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
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numLODs++;
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}
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}
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@@ -306,9 +298,9 @@ LegoResult LegoROI::Read(
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LegoFloat red = 1.0F;
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat other = 0.0F;
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FUN_100a9bf0(textureName, red, green, blue, other);
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FUN_100a9170(red, green, blue, other);
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LegoFloat alpha = 0.0F;
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FUN_100a9bf0(textureName, red, green, blue, alpha);
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FUN_100a9170(red, green, blue, alpha);
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}
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}
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@@ -364,7 +356,7 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
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}
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// FUNCTION: LEGO1 0x100a9bf0
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unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
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{
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// TODO
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if (p_param == NULL) {
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@@ -378,17 +370,11 @@ unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_
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}
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}
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha);
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}
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// FUNCTION: LEGO1 0x100a9c50
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unsigned char LegoROI::ColorAliasLookup(
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const char* p_param,
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_other
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)
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LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
|
||||
@@ -398,7 +384,7 @@ unsigned char LegoROI::ColorAliasLookup(
|
||||
p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
|
||||
p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
|
||||
p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
|
||||
p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat;
|
||||
p_alpha = g_roiColorAliases[i].m_alpha * g_normalizeByteToFloat;
|
||||
return TRUE;
|
||||
}
|
||||
i++;
|
||||
@@ -407,6 +393,13 @@ unsigned char LegoROI::ColorAliasLookup(
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a9cf0
|
||||
LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
|
||||
{
|
||||
// TODO
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9d30
|
||||
void LegoROI::FUN_100a9d30(ROIHandler p_func)
|
||||
{
|
||||
@@ -430,35 +423,3 @@ void LegoROI::UpdateWorldBoundingVolumes()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100aa380
|
||||
LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
|
||||
{
|
||||
if (g_unk0x101013d4 == NULL) {
|
||||
GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
|
||||
}
|
||||
|
||||
m_unk0x0c = 0;
|
||||
m_unk0x10 = 0;
|
||||
m_unk0x14 = 0;
|
||||
m_numPolys = 0;
|
||||
m_unk0x1c = 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100aa450
|
||||
LegoLOD::~LegoLOD()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100aa510
|
||||
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
|
||||
{
|
||||
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
|
||||
}
|
||||
|
@@ -2,7 +2,6 @@
|
||||
#define LEGOROI_H
|
||||
|
||||
#include "misc/legotypes.h"
|
||||
#include "viewmanager/viewlod.h"
|
||||
#include "viewmanager/viewroi.h"
|
||||
|
||||
typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int);
|
||||
@@ -13,33 +12,6 @@ struct LegoTextureInfo;
|
||||
class LegoStorage;
|
||||
class LegoAnim;
|
||||
|
||||
// VTABLE: LEGO1 0x100dbf10
|
||||
// SIZE 0x20
|
||||
class LegoLOD : public ViewLOD {
|
||||
public:
|
||||
LegoLOD(Tgl::Renderer*);
|
||||
~LegoLOD() override;
|
||||
|
||||
// FUNCTION: LEGO1 0x100aae70
|
||||
int NumPolys() const override { return m_numPolys; } // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x100aae80
|
||||
float VTable0x10() override { return 0.0; } // vtable+0x10
|
||||
|
||||
LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100aa430
|
||||
// LegoLOD::`scalar deleting destructor'
|
||||
|
||||
protected:
|
||||
// TODO: Review 1996 version
|
||||
undefined4 m_unk0x0c; // 0x0c
|
||||
undefined4 m_unk0x10; // 0x10
|
||||
undefined4 m_unk0x14; // 0x14
|
||||
LegoU32 m_numPolys; // 0x18
|
||||
undefined4 m_unk0x1c; // 0x1c
|
||||
};
|
||||
|
||||
// VTABLE: LEGO1 0x100dbe38
|
||||
// SIZE 0x108
|
||||
class LegoROI : public ViewROI {
|
||||
@@ -66,14 +38,15 @@ public:
|
||||
static void configureLegoROI(int p_roi);
|
||||
|
||||
static void FUN_100a9d30(ROIHandler p_func);
|
||||
static unsigned char FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
|
||||
static unsigned char ColorAliasLookup(
|
||||
const char* p_param,
|
||||
static LegoBool FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha);
|
||||
static LegoBool ColorAliasLookup(
|
||||
const LegoChar* p_param,
|
||||
float& p_red,
|
||||
float& p_green,
|
||||
float& p_blue,
|
||||
float& p_other
|
||||
float& p_alpha
|
||||
);
|
||||
static LegoBool FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries);
|
||||
|
||||
inline const LegoChar* GetName() const { return m_name; }
|
||||
inline LegoEntity* GetEntity() { return m_entity; }
|
||||
|
Reference in New Issue
Block a user