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Implement LegoLOD::Read and related (#634)
* WIP * Fix * Remove bogus * Fix * Match * Fix * Remove TODO
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@@ -2,20 +2,15 @@
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#include "geom/legobox.h"
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#include "geom/legosphere.h"
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#include "legolod.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "tgl/d3drm/impl.h"
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#include <string.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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DECOMP_SIZE_ASSERT(LODObject, 0x04)
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DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
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DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
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// SIZE 0x14
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typedef struct {
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@@ -23,7 +18,7 @@ typedef struct {
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int m_red;
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int m_green;
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int m_blue;
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int m_unk0x10;
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int m_alpha;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x100dbe28
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@@ -59,9 +54,6 @@ const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "ch
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_unk0x101013ac = NULL;
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// GLOBAL: LEGO1 0x101013d4
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LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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@@ -251,7 +243,7 @@ LegoResult LegoROI::Read(
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}
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if (j == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
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numLODs++;
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}
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}
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@@ -268,7 +260,7 @@ LegoResult LegoROI::Read(
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}
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if (i == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
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numLODs++;
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}
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}
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@@ -306,9 +298,9 @@ LegoResult LegoROI::Read(
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LegoFloat red = 1.0F;
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat other = 0.0F;
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FUN_100a9bf0(textureName, red, green, blue, other);
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FUN_100a9170(red, green, blue, other);
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LegoFloat alpha = 0.0F;
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FUN_100a9bf0(textureName, red, green, blue, alpha);
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FUN_100a9170(red, green, blue, alpha);
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}
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}
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@@ -364,7 +356,7 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
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}
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// FUNCTION: LEGO1 0x100a9bf0
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unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
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{
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// TODO
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if (p_param == NULL) {
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@@ -378,17 +370,11 @@ unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_
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}
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}
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha);
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}
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// FUNCTION: LEGO1 0x100a9c50
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unsigned char LegoROI::ColorAliasLookup(
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const char* p_param,
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_other
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)
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LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
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@@ -398,7 +384,7 @@ unsigned char LegoROI::ColorAliasLookup(
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p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
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p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
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p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
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p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat;
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p_alpha = g_roiColorAliases[i].m_alpha * g_normalizeByteToFloat;
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return TRUE;
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}
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i++;
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@@ -407,6 +393,13 @@ unsigned char LegoROI::ColorAliasLookup(
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return FALSE;
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}
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// STUB: LEGO1 0x100a9cf0
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LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
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{
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// TODO
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100a9d30
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void LegoROI::FUN_100a9d30(ROIHandler p_func)
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{
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@@ -430,35 +423,3 @@ void LegoROI::UpdateWorldBoundingVolumes()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100aa380
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LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
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{
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if (g_unk0x101013d4 == NULL) {
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GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
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}
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m_unk0x0c = 0;
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m_unk0x10 = 0;
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m_unk0x14 = 0;
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m_numPolys = 0;
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m_unk0x1c = 0;
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}
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// STUB: LEGO1 0x100aa450
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LegoLOD::~LegoLOD()
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{
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// TODO
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}
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// STUB: LEGO1 0x100aa510
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LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
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{
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// TODO
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return SUCCESS;
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}
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
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{
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return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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}
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