Implement LegoLOD::Read and related (#634)

* WIP

* Fix

* Remove bogus

* Fix

* Match

* Fix

* Remove TODO
This commit is contained in:
Christian Semmler
2024-03-07 14:57:17 -05:00
committed by GitHub
parent a12146f52f
commit 53e2353f78
16 changed files with 652 additions and 126 deletions

View File

@@ -282,7 +282,7 @@ public:
struct MeshData {
IDirect3DRMMesh* groupMesh;
int groupIndex;
D3DRMGROUPINDEX groupIndex;
};
inline MeshData* ImplementationData() const { return m_data; }
@@ -320,7 +320,7 @@ public:
// vtable+0x20
Result Add(const Mesh*) override;
Result Remove(const Group*) override;
Result Remove(const Mesh*) override;
Result Remove(const Unk*) override;
Result RemoveAll() override;
// vtable+0x30
@@ -349,14 +349,15 @@ public:
void* ImplementationDataPtr() override;
// vtable+0x08
Result SetMeshData(
Tgl::Mesh* CreateMesh(
unsigned long faceCount,
unsigned long vertexCount,
const float (*pPositions)[3],
const float (*pNormals)[3],
const float (*pTextureCoordinates)[2],
unsigned long vertexPerFaceCount,
unsigned long* pFaceData
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
Tgl::ShadingModel shadingModel
) override;
Result GetBoundingBox(float min[3], float max[3]) override;