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Implement LegoLOD::Read and related (#634)
* WIP * Fix * Remove bogus * Fix * Match * Fix * Remove TODO
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@@ -12,17 +12,18 @@ void* UnkImpl::ImplementationDataPtr()
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}
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// STUB: LEGO1 0x100a3840
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Result UnkImpl::SetMeshData(
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Tgl::Mesh* UnkImpl::CreateMesh(
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unsigned long faceCount,
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unsigned long vertexCount,
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const float (*pPositions)[3],
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const float (*pNormals)[3],
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const float (*pTextureCoordinates)[2],
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unsigned long vertexPerFaceCount,
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unsigned long* pFaceData
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float (*pPositions)[3],
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float (*pNormals)[3],
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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Tgl::ShadingModel shadingModel
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)
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{
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return Error;
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return NULL;
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}
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// FUNCTION: LEGO1 0x100a3ae0
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