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Implement LegoLOD::Read and related (#634)
* WIP * Fix * Remove bogus * Fix * Match * Fix * Remove TODO
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@@ -3,5 +3,5 @@
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// FUNCTION: LEGO1 0x100a5e40
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ViewLOD::~ViewLOD()
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{
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delete m_meshGroup;
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delete m_unk0x04;
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}
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