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Implement/match MxDirect3D::D3DSetMode (#403)
* Implement/match MxDirect3D::D3DSetMode * Match
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commit
54ed98b9d6
@@ -111,14 +111,89 @@ BOOL MxDirect3D::CreateIDirect3D()
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return TRUE;
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}
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// STUB: LEGO1 0x1009b310
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// FUNCTION: LEGO1 0x1009b310
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BOOL MxDirect3D::D3DSetMode()
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{
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// TODO
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// if (m_assignedDevice)
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Error("This device cannot support the current display mode", 0);
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OutputDebugString("MxDirect3D::D3DSetMode() front lock failed\n");
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OutputDebugString("MxDirect3D::D3DSetMode() back lock failed\n");
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if (m_assignedDevice->m_flags & MxAssignedDevice::Flag_HardwareMode) {
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if (m_bOnlySoftRender) {
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Error("Failed to place vital surfaces in video memory for hardware driver", DDERR_GENERIC);
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return FALSE;
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}
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if (m_assignedDevice->m_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
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m_unk0x88c = FALSE;
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else
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m_unk0x88c = TRUE;
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DWORD bitDepth = GetZBufferBitDepth(m_assignedDevice);
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if (!CreateZBuffer(DDSCAPS_VIDEOMEMORY, bitDepth))
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return FALSE;
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}
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else {
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if (m_assignedDevice->m_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
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m_unk0x88c = FALSE;
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else
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m_unk0x88c = TRUE;
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DWORD bitDepth = GetZBufferBitDepth(m_assignedDevice);
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if (!CreateZBuffer(DDSCAPS_SYSTEMMEMORY, bitDepth))
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return FALSE;
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}
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HRESULT result = m_pDirect3d->CreateDevice(m_assignedDevice->m_guid, m_pBackBuffer, &m_pDirect3dDevice);
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if (result != DD_OK) {
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Error("Create D3D device failed", result);
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return FALSE;
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}
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MxDirectDraw::Mode mode = m_currentMode;
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if (m_bFullScreen && !IsSupportedMode(mode.m_width, mode.m_height, mode.m_bitsPerPixel)) {
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Error("This device cannot support the current display mode", DDERR_GENERIC);
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return FALSE;
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}
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LPDIRECTDRAWSURFACE frontBuffer = m_pFrontBuffer;
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LPDIRECTDRAWSURFACE backBuffer = m_pBackBuffer;
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DDSURFACEDESC desc;
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (backBuffer->Lock(NULL, &desc, DDLOCK_WAIT, NULL) == DD_OK) {
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MxU8* surface = (MxU8*) desc.lpSurface;
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for (MxS32 i = mode.m_height; i > 0; i--) {
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memset(surface, 0, mode.m_width * desc.ddpfPixelFormat.dwRGBBitCount / 8);
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surface += desc.lPitch;
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}
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backBuffer->Unlock(desc.lpSurface);
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}
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else {
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OutputDebugString("MxDirect3D::D3DSetMode() back lock failed\n");
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}
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if (m_bFullScreen) {
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (frontBuffer->Lock(NULL, &desc, DDLOCK_WAIT, NULL) == DD_OK) {
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MxU8* surface = (MxU8*) desc.lpSurface;
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for (MxS32 i = mode.m_height; i > 0; i--) {
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memset(surface, 0, mode.m_width * desc.ddpfPixelFormat.dwRGBBitCount / 8);
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surface += desc.lPitch;
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}
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frontBuffer->Unlock(desc.lpSurface);
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}
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else {
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OutputDebugString("MxDirect3D::D3DSetMode() front lock failed\n");
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}
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}
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return TRUE;
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}
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