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LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -37,6 +37,7 @@ public:
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MxResult FUN_10006a30(const char* p_str, MxBool);
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void FUN_10006b80();
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void FUN_10006be0();
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void FUN_10006cb0(undefined4 p_und1, undefined4 p_und2);
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// SYNTHETIC: LEGO1 0x10006610
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// LegoCacheSound::`scalar deleting destructor'
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