mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
@@ -149,6 +149,12 @@ void LegoCacheSound::FUN_10006be0()
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10006cb0
|
||||
void LegoCacheSound::FUN_10006cb0(undefined4 p_und1, undefined4 p_und2)
|
||||
{
|
||||
m_unk0x10.FUN_10011cf0(p_und1, p_und2);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10006cd0
|
||||
void LegoCacheSound::FUN_10006cd0(undefined4, undefined4)
|
||||
{
|
||||
|
Reference in New Issue
Block a user