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https://github.com/isledecomp/isle.git
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Implement LegoWorld::Enable (#516)
* WIP VTable0x68 * Improve match * Match * Fix * Fix * Move vars * Match * Add call to Isle * Rename functions * Fix style
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@@ -34,7 +34,7 @@ Helicopter::~Helicopter()
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MxResult Helicopter::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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LegoWorld* world = GetCurrentWorld();
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LegoWorld* world = CurrentWorld();
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SetWorld(world);
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if (world->IsA("Act3")) {
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((Act3*) GetWorld())->SetUnkown420c(this);
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@@ -65,9 +65,9 @@ void Helicopter::VTable0xe4()
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IslePathActor::VTable0xe4();
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if (!GameState()->GetUnknown10()) {
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GameState()->SetCurrentArea(0x3c);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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}
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}
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}
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@@ -93,12 +93,12 @@ MxU32 Helicopter::VTable0xcc()
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return 1;
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}
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if (!m_world) {
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m_world = GetCurrentWorld();
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m_world = CurrentWorld();
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}
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AnimationManager()->FUN_1005f6d0(FALSE);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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GetCurrentVehicle()->VTable0xe4();
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if (CurrentVehicle()) {
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if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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CurrentVehicle()->VTable0xe4();
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}
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}
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switch (GameState()->GetUnknown10()) {
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@@ -106,7 +106,7 @@ MxU32 Helicopter::VTable0xcc()
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(0x29, TRUE, 7);
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((Isle*) GetCurrentWorld())->SetUnknown13c(0x3c);
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((Isle*) CurrentWorld())->SetUnknown13c(0x3c);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, TRUE);
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SetUnknownDC(4);
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@@ -146,7 +146,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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switch (p_param.GetClickedObjectId()) {
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case 0x17:
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if (*g_act3Script == script) {
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((Act3*) GetCurrentWorld())->SetUnkown4270(2);
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((Act3*) CurrentWorld())->SetUnkown4270(2);
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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}
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else if (m_state->GetUnkown8() != 0) {
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@@ -218,7 +218,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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break;
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case 0x1c:
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if (GameState()->GetUnknown10() == 0) {
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((Isle*) GetCurrentWorld())->SetUnknown13c(2);
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((Isle*) CurrentWorld())->SetUnknown13c(2);
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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VTable0xe4();
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}
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@@ -49,7 +49,7 @@ void LegoCarBuild::ReadyWorld()
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}
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// STUB: LEGO1 0x100256c0
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void LegoCarBuild::VTable0x68(MxBool p_add)
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void LegoCarBuild::Enable(MxBool p_enable)
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{
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// TODO
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}
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