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Implement LegoWorld::Enable (#516)
* WIP VTable0x68 * Improve match * Match * Fix * Fix * Move vars * Match * Add call to Isle * Rename functions * Fix style
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@@ -113,6 +113,12 @@ void LegoGameState::FUN_10039780(MxU8)
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// TODO
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}
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// STUB: LEGO1 0x10039940
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void LegoGameState::FUN_10039940()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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