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Implement LegoWorld::Enable (#516)
* WIP VTable0x68 * Improve match * Match * Fix * Fix * Move vars * Match * Add call to Isle * Rename functions * Fix style
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@@ -6,7 +6,7 @@
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// FUNCTION: LEGO1 0x10076c30
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void LegoActorPresenter::ReadyTickle()
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{
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if (GetCurrentWorld()) {
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if (CurrentWorld()) {
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m_entity = (LegoEntity*) CreateEntity("LegoActor");
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if (m_entity) {
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SetEntityLocation(m_action->GetLocation(), m_action->GetDirection(), m_action->GetUp());
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