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Implement/match LegoAct2::HandlePathStruct (#1187)
* Implement/match `LegoAct2::HandlePathStruct` * Add Act2Brick::FUN_1007a670 * Add Act2Brick::Create * Name variable * Add stdio.h
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@@ -29,6 +29,7 @@ public:
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void FUN_10018980();
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void FUN_10019520();
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void FUN_10019560();
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void FUN_100192a0(undefined4 p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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@@ -31,12 +31,15 @@ public:
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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MxResult Create(MxS32 p_index);
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void Remove();
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void FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary);
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void PlayWhistleSound();
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void StopWhistleSound();
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void Mute(MxBool p_muted);
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private:
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static LegoChar* g_lodNames[];
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static MxLong g_lastHitActorTime;
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LegoCacheSound* m_whistleSound; // 0x154
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@@ -81,6 +81,8 @@ private:
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void InitBricks();
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void UninitBricks();
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void FUN_10051ac0();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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@@ -92,7 +94,7 @@ private:
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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undefined m_nextBrick; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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MxBool m_ready; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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