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Implement/match LegoAct2::HandlePathStruct (#1187)
* Implement/match `LegoAct2::HandlePathStruct` * Add Act2Brick::FUN_1007a670 * Add Act2Brick::Create * Name variable * Add stdio.h
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@@ -31,12 +31,15 @@ public:
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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MxResult Create(MxS32 p_index);
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void Remove();
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void FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary);
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void PlayWhistleSound();
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void StopWhistleSound();
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void Mute(MxBool p_muted);
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private:
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static LegoChar* g_lodNames[];
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static MxLong g_lastHitActorTime;
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LegoCacheSound* m_whistleSound; // 0x154
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